This post is part of a series of Fire Emblem Fates localization comparison posts!I discuss anything from major to minor changes here as I play through the game. Today I do a quick request that was to look into how Peri/Pieri introduces herself in Chapter 12 of Conquest.This is a quick post as it is very minor.
Two kingdoms are on the brink of war. Whose side will you choose? Torn between two families, you're an heir of Hoshido, raised by Nohrian royals. If you walk the path of Conquest, you must fight to change your misguided kingdom from within.You may also choose the path of Birthright, in which you'll battle the corrupted king of Nohr beside a family of strangers.
Learn about.Command warriors with expert precision and forge deep relationships to master this turn-based strategy game. For the first time ever, your customized avatar is the main hero.
An army of knights, mages, archers and more are at your command in the most tactical battles in series history Each unit and weapon has strengths and weaknesses you must consider for every foe you face. Partner allies on the battlefield so they can support each other in combat. Building relationships is key—the closer your allies become, the better they'll fight together. ESRB Rating:.MSRP: Manufacturer's Suggested Retail Price. Actual price may vary.
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You will start this chapter with Kaden on your team. He is an effective unit against the Great knightStart by moving your strongest unit south to the bridge on the right. Move your other characters above Corrine around so that you can get him up as high as possible. Move Hinoka closest to the Dragon Vein without entering a danger field.On the next turn take out the great knight for the Hammer. Follow the Outlaw, that was near the great knight, and take him out for 3,000 gold. If he gets away he will eventually go by the chest near Hinoka.
She will easily be able to handle him.Have Hinoka use the Dragon Vein on turn 2 to freeze the water. The snow will slow Corrin down to two tiles per turn. Have Corrin and Azrua start for the exit. Use Azura's Sing ability to get him closer to the door each turn. Use your other characters to take out nearby enemies.On turn 3 Xander, Laslow and Peri join the fight for the opposing side. The trio spawns on the far west side of the map.
By this point you should be on, or very close to, the stage. None of them hold any valuable items, so fighting them is entirely optional.Get Corrin on the stage and use the other units to protect him. If you did not bring a chest key, but brought a Ninja, you still have about 2 turns of fighting (depending on your characters) before you reach the chest. You could also use Hinoka to fly Saizo or Kaze to the chest at the beginning of the map as well.